This course will build on the knowledge learned in the “UNREAL Engine with Blueprints” course by adding a leap motion controller. Students will develop an Interactive Learning Solution (an educational game). Terminology such as array, loop, overlapping, boolean, strings, integers, and methods will be introduced in this course to give students a basic programming logic. At the end of the course all students will complete their project along with a custom challenge given to test their understanding.

Pre-requisite: GD201
This course will build on the knowledge learned in the “UNITY with Visual Scripting” course by adding a leap motion controller. Students will develop an Interactive Learning Solution (an educational game). Students will use the C# programming language to develop in-depth functionality. At the end of the course all students will complete their project along with a custom challenge given to test their understanding.

Pre-requisite: GD202